Sunday, 13 April 2014

3000 point game


Recently I took 3000 points of chaos dwarfs against some daemons of nurgle.

I was rocking drazhoarth, a bull centaur Taur'ruk, a level 2 daemon smith and a BSB, two units of infernal guard, 38 hobgoblin archers, the dread quake mortar, iron daemon with skull cracker and 3 bull centaurs.

My opponent was rocking the double papa nurgle, epidemis, 2 units of four beasts of nurgle, 2 units of plague bearers, three plague drones, furies and lots of nurgling bases.





The plan was to rush the right flank with the bull centaurs and the skull crackers up the middle.  The infernal guard and drazhoarth would rush the beasts with his fiery attacks and the banner of eternal flame on the warriors.  The dread quake would reduce epidemis and his unit.



Well things did not go to plan- the skull cracker got nervous and then failed the charge but the big one was when drazhoarth and the warriors made it into the beasts he got hungry and unleashed flames of azgorth which of course scattered back onto him.  

As the pic shows of course both drazhoarth and cinderbreath disappeared and although the warriors dispatched the beasts, papa nurgles finest decided to take out the bsb and his unit.  The only highlight was a direct hit from the dread quake before he charged in and killed the bsb which caused the unit to run.
Overall it was a crushing loss to me but the lessons are:

Don't use direct damage spells in close combat which scatter - the laws of warhammer will mean it will scatter onto you lol.
Hobgoblins are pretty useless but in a horde can hold off lots of nurglings for a couple of turns.
Use a destroyer in big games.  I love the destroyer but in small friendly games you will lose friends!
Bull centaur unit need to be at least six strong plus a Taur'ruk.





Thursday, 10 April 2014

Wood elf rumour viahttp://natfka.blogspot.de/2014/04/wood-elf-release-and-its-details.html


Thought this rumour was worth posting.

A couple of the ideas sound cool such as the treeman/ hag combo but I am a bit disappointed the eternal guard may be dropped.  Although the army has and should always keep the guerrilla feel about it, I always thought there should be at least one ranked up unit to represent the wood elf lord's personal guard.

I plan on posting pictures of my autumn themed wood elf shortly including my large unit of eternal guard soon to be war dancers apparently.

Not to worry on to the rumour via faeit212:




Wood Elves are coming in May, and we have some details to the extent of the release, and hints on how a 9th edition will work with skirmishers. There are three new plastic kits, an armybook, and magic cards coming. It looks like a good release for Wood Elves.


Wood Elves have always held my attention, and its been a while since we have seen any real attention given to them. The three kits sound good, and the detail that Fantasy kits get often feels extremely well done. I look forward to seeing more rumors regarding Wood Elves.

Please remember that these are rumors, but are from a good source. As with all rumors a little salt is always required.

via an anonymous source on Faeit 212
Wood Elves are out in May. They get only a two week release - armybook, magic cards and three plastic kits. It is not a total overhaul and their finecast kits - even the cavalry plastic-finecast-kits - stay valid. The only exception is the eternal guard. They are dropped completely. The models can be used as war dancers.

One of the new kits is special because it can be used for several different units. You can build either three hawk riders, which are one hawk and two surfers now, or three giant owl-like monsters called stonefeathers and six waywatchers. On top of that you can build a hero on hawk or on foot. 

The second kit is a war dancer combokit. The second unit wears varying animal masks and shields made of pelt on wooden frames. They have animal claws as weapons. 

The last kit is tree ancient and meadow hag. The former is a giant-sized tree man with a huge beard made of bark. The latter has a crown of leaves and she has a skirt of roots instead of legs. Her hands grow into a web of thorns. 

The rest of the range stays as it is, the finecast kits probably mail order only.

The wood elves have very dynamic poses because almost all their units are skirmishers again and the sculptors didn't have to worry about spacing. Skirmishers work seamlessly with other regiments in 9th edition, so there will be no problem with this 

Tuesday, 8 April 2014