I ran a character heavy list as follows:
Overlord [505pts]
Selections: Army General, Shield [5pts]Special Equipment [230pts]
Selections: Death Cheater [100pts], Lucky Charm [10pts], Onyx Core [120pts]
Prophet [510pts]
Selections: Alchemy, Infernal Weapon [15pts], Master [265pts], Wizard [160pts]Special Equipment [70pts]
Selections: Destiny's Call - Standard Size only [70pts]
Vizier [360pts]
Selections: Battle Standard Bearer [50pts], Blunderbuss (3+) [15pts], Infernal Weapon [25pts], Shield [5pts]Special Equipment [140pts]
Selections: Ghostly Guard [40pts], Icon of the Inferno - Cannot be Taken by Core [100pts]
Hobgoblins [270pts]
Selections: Backstabbers [69pts], Champion [20pts], 23x Hobgoblin [161pts], Musician [20pts], Standard Bearer [20pts]Infernal Warriors with Blunderbuss [632pts]
Selections: Champion [20pts], 27x Infernal Warrior [540pts], Musician [20pts], Shields [27pts], Standard Bearer [20pts]Orc Slaves [225pts]
Selections: Musician [20pts], 25x Orc Slave [200pts], Paired Weapons [50pts]
Immortals [637pts]
Selections: Champion [20pts], Flaming Standard [35pts], 21x Immortal [588pts], Infernal Weapon [42pts], Musician [20pts], Shield [42pts], Standard Bearer [20pts]Taurukh [333pts]
Selections: Flaming Standard [35pts], Infernal Weapon [40pts], Shields [16pts], Standard Bearer [20pts], 8x Taurukh [192pts]Taurukh Anointed [725pts]
Selections: Champion [20pts], Infernal Weapon [90pts], Musician [20pts], Shields [50pts], 5x Taurukh Anointed [525pts]
Titan Mortar [300pts]
Selections: Ogre Slave Crew
Created with BattleScribe
Going character heavy was intended to try out which build of the general I preferred - overlord or prophet.
My opponent ran a couple of beastmen units, chariots, a big block of minotaurs and one of each of the nasty monsters.
The game was a back and forth struggle with the beast monster and dogs hitting the blunderbuss with the prophet and bsb. Took a few turns and lots of magic buffs eventually took down the big guy.
The immortals with the overlord withstood the front charge of the minotaurs and ousted them back only to later be hit again in the front and the flank by the chariots who had used the backstabbers as a speed bump. The immortals fled and were wiped out when I failed leadership check on ten twice by rolling eleven twice!
The Titan mortar did not hit much during the game which was disappointing. The Orc slaves look cool but ran off when they had a chance to shine.
The little Taurukhs did not do much and the bigger versions who scared off the centaurs early in the game eventually made it around the board to charge the Shaman only to then be hit by the rock throwing monster.
We called it quits there but MVP went to the blunderbuss unit with the prophet and BSB. The alchemy buffs made this unit pretty resilient and I was super impressed by how devastating their blunderbuss are in the shooting phase.
The immortals with the overlord withstood a Minotaur charge and pushed them back but could not catch them.
I think my next version of the list will include wolf riders as chaff and probably some more infantry units.
In the battle for the general I think I will drop the overlord and go the prophet with the points saved to add some more warmachines.
The game was a back and forth struggle with the beast monster and dogs hitting the blunderbuss with the prophet and bsb. Took a few turns and lots of magic buffs eventually took down the big guy.
The immortals with the overlord withstood the front charge of the minotaurs and ousted them back only to later be hit again in the front and the flank by the chariots who had used the backstabbers as a speed bump. The immortals fled and were wiped out when I failed leadership check on ten twice by rolling eleven twice!
The Titan mortar did not hit much during the game which was disappointing. The Orc slaves look cool but ran off when they had a chance to shine.
The little Taurukhs did not do much and the bigger versions who scared off the centaurs early in the game eventually made it around the board to charge the Shaman only to then be hit by the rock throwing monster.
We called it quits there but MVP went to the blunderbuss unit with the prophet and BSB. The alchemy buffs made this unit pretty resilient and I was super impressed by how devastating their blunderbuss are in the shooting phase.
The immortals with the overlord withstood a Minotaur charge and pushed them back but could not catch them.
I think my next version of the list will include wolf riders as chaff and probably some more infantry units.
In the battle for the general I think I will drop the overlord and go the prophet with the points saved to add some more warmachines.