Saturday, 4 April 2015

End times tournament report

My list 2200 points 

Sorcerer lord level 3 fire, lammasu, charmed shield, talisman of preservation and earthing rod
Bsb shield, great weapon, helm of discord, luck stone
Hobgoblin khan on wolf, light armour, shield and warrior bane

Core 

23 infernal guard, full command and war banner hw and shield

2 x 20 hobgoblins with bows and shields- one unit with musician

Special

2 x death rockets

Iron daemon skull cracker and hellbound

Rare

Kdaai destroyer 



Game 1 Karl - high elves
Modified blood and glory.

Karl ran Prince Imrik, a level 2 wizard in a white lion bunker with banner of the world dragon, 10 odd silver helms and three units of reavers.

My plan was to draw out his Knights for the hell bound iron daemon to charge whilst avoiding the White lions.  Those pesky fast moving elves prevented this and actually ended up rear charging the ID.

Anyway we played a game of cat and mouse with the high elves winning with Imrik charged the destroyer.  Thanks to my casting of a fulcrum and Karl's wizard being sucked down into the warp in turn 1 I had magical dominance and cast enough buffs and debuffs to keep the destroyer alive from the nasty charge of Imrik.  His armour and my flaming attacks meant this was a major grind fest.  A future flank charge on Imrik by the iron daemon as prevented by the aforementioned rear charge by the silver helms.




The destroyer eventually fell to Imrik.  The sorcerer left the safety of his summoned arcane fulcrum and ended up charging into a unit of reavers that had charged one of the death rockets.



End result 11-9 to me thanks mainly to the high elf wizard getting u key down the hole.

Lesson learnt from game 1- learn how to use my khan to redirect and get that iron daemon charging.
End times magic takes too long as I had too many choices with two full spell decks and one end times spell.
The host of the eternity king elves are a nightmare when in combat.

Game 2 Dan - goblins
Battle for the pass

This was a great game with dan running three big units of goblins, six wolf chariots, two manglers, two bolt throwers, stone chucka and two doom divers.  There were a heap of characters inc a level 4 and I think a level 2.


The manglers surged forward with the chariots coming down the flanks.  


Magic and death rockets took care of those damn manglers as the destroyer and and iron daemon surged forward.  The destroyer was charged by some chariots and the war machines unloaded on the sorcerer lord on another fulcrum and then switched to taking out the the death rockets.


The chariots ended up fleeing from the destroyer who slowly staggered towards the war machine corner on the left flank.   He finished the game crushing the stone thrower whilst on his last wound.  One unit of hobgoblins, the khan and the death rockets all died to a combination of magic and shooting.


The end times magic buffed the goblin lord's unit up to poison on a 5+ so I ensured I kept the destroyer a healthy distance away from them.


Daniel was a great opponent even when the extra cups of coffee I had, thanks Gavin, meant the numbers on the dice was beginning to get a little blurry lol.

End result was a draw 10/10

Lessons learnt from game 2- end times magic leads to multiple buffs that can even make a goblin unit pretty scary.

Game 3 will - chaos dwarfs
Dawn attack

It was time for a civil war on the ice table so I had the visual advantage.  Anyway Will was a great opponent and I am not too proud to admit I based my army list on one of his with the 2 units of 20 hobgoblins and sorcerer on the lammasu.

Will's list was sorcerer on lammasu, three units of hobgoblin archers, kdaai destroyer, iron daemon, 20 warriors, hellcannon and some fireglaives.

The dawn attack random deployment was pretty good for me with lots of sixes rolled and the subsequent heavy centre of my warriors, death rockets, lammasu and iron daemon.  Will was good enough to let me deploy my khan after we both had finished as I left him on the previous table - I blame the coffee.

Will's deployment was also centre heavy but my destroyer was facing off against his iron daemon on my right.

It was not long for us both to have summoned a fulcrum (again another stolen tactic from Will) and had our respective destroyers heading off in search of blood.  

Mine failed his first charge but Will's charged my redirecting khan on wolf which I hoped would bring him into a forest.  Will implemented his charge well and overran into my unit of warriors.  


I had positioned my iron daemon for a counter charge and then unleashed end times magic spam to reduce his destroyers strength, toughness or anything else to make him vulnerable.  Before the iron daemon hit the unstable rule had meant the magic reduced destroyer would lose combat and take a couple of wounds, the subsequent skull cracker charge was brutal and Will's destroyer was dead.  






On the right flank it took about three turns of combat for my destroyer to take out Will's iron daemon.  



End result was a 11 - 9 win

Lessons learnt - mounted sorcerer prophets do do allow rerolls of war machine artillery or scatter dice- I overlooked this when making my list so was a good reminder to read and reread your rules when taking something new.

Game 4 Casey - skaven 
Battle line

Casey army was big blocks of slaves, a storm vermin block, plague priest block, A bomb, 2 skaven cannons, 2 grey seers and a heap or warlock engineers.

This was a quick match - not in my favour.  Casey is one of the best players in WA and knows her army well.

I surged forward with the khan, iron daemon, destroyer and lammasu.


This did not go well for the iron daemon and the lammasu both falling to a cracks call and the destroyer being withered to death.  

Stand firm lads!


The last glorious shot of my army before the concession speech was made to a hand full of remaining hobgoblins.

The remaining infernal guard unit was zapped to death whilst I had not killed any full units of the skaven.

It was pretty much over at this point so I threw in the towel and congratulated Casey on a well played massacre of my dawi zharr.

0 - 20 

Lessons learnt skaven Magic has always hammered me in games and the end times makes it more unrelenting than ever.


Overall I had two wins, a draw and a massacre against.  Not bad for a silent army in the end times.

Learning to use the khan as a redirector in combination with the iron daemon was my personal goal for the tournament.  I think I did well in my third game when this was part of my plan but failed in my first game.

I think the fulcrum saved my lammasu more than once when I was rolling for miscasts as I found I cast more shadow spells using his level 1 lammasu thanks to the end times spam effects.  I enjoyed using fire but I think Hashut would have been better but hey this was an end times tournament and GW must have forgotten to make an end times Hashut spell.

I ended up seventh of the fourteen punters who came along.  I enjoyed every game and my opponents and everyone else I spoke to was a pleasure to spend a Sunday with even though the kiwis lost the cricket which was on the screen during the tournament.

I still think end times rules are incompatible with tournaments without any form of comp but the punters who came along meant I enjoyed this tournament much better than my first end times tournament.  



Saturday, 28 March 2015

End times army showcase

Here they are 2200 points of chaos dwarfs ready for the filth at a 2200 end times tournament tomorrow.

Wish me luck.



Friday, 20 March 2015

Lammasu finished

I have another end times tourney coming up so after seeing a fellow chaos dwarf player using a sorcerer on a lammasu I have decided to try him.  My mini is missing the hard to find banner poles but here he is ready to take on the end times.

He will be a level 3 fire wizard with talisman of preservation, earthing rod and a charmed shield.

Lammasu will not have any upgrades.






Monday, 19 January 2015

Fireglaives unit finished

Nothing like an upcoming 2600 point end times tournament to get me to finish this unit.

Here is the finished fireglaives unit ready to unleash some Hashut hell on the non believers.




Thursday, 15 January 2015

First fireglaives finished

First five fireglaives finished.  Ten more to go plus 3 crew, two death rockets and one hobgoblin hero to be finished by 2 February for a 2600 point first end times tournament.



Thursday, 8 January 2015

WIP infernal guard with fireglaives

These are my WIP infernal guard with fireglaives based on the blunderbuss armed zonkcast miniatures.

Sine the fluff has the fireglaives as unique to each infernal guard I mixed up the conversions using tomb king blades, different barrels etc.

Really happy with them so will see how they turn out painted up.





These guys will feature in my soon to be finished 2600 end times gun line.

Monday, 29 December 2014

End times practice games

Had a couple of games today to try out some chaos dwarf units I have not used very much - bull centaurs, iron daemon and a dread quake mortar.

My list:

Sorcerer Prophet, Level 4- Hashut, enchanted shield, Cown of command talisman of preservation
Infernal Castellan BSB, Shield, Great weapon Mask of the furnace
hobgoblin khan 2 light arm, wolf 
whobgoblin khan light arm, wolf Dragonbane gem
Bull Centaur Taur'rak, Blackshard, sword of antiheros dragon helm, luck stone, other trickers shard
Core
37 Hobgoblin Cutthroats, Bows shields standard
 29 Infernal Guard, Deathmask, Full Command, Great Weapons Banner of eternal flame
Special
Iron Deamon Chaos Dwarf Crew hellbound skullcracker 
3 bull centaurs, ba'hal, Great weapons Shields
Rare
 Dreadquake mortar, slave ogre, steam carriage 

We were playing a slight variation on the end times magic phase (no end times spells there is not an end times spell for the lore of Hashut ... Yet) and no recasting of spells if they are successfully dispelled or failed to cast. 

I found the end times magic phase to be too powerful and maybe too long (might be us as for most of us it was our first time using the end times) for a tournament.

The first game was against a Demi griff heavy empire list.  Lost by about 500 VPs as I lost both the iron daemon and mortar.  Mortar was pretty effective against the steam tank but I was too conservative and held the iron daemon back.

The bull centaurs get stuck in a grind with inner circle Knights 
The mortar is in some serious trouble.  It was the last turn so I never got to see how the Warriors would go against the big chickens.

Second game was against a mass zombie vampire counts with four vamps, necromancer, a couple of vargheists, mortis engine and hordes of zombies.

The magic phase was a huge problem for me as the zombie hordes almost doubled in size.  I had never seen the engine before in a game and I was pretty impressed by its buffing ability.

Lost the iron daemon to heroic killing blow vampires as the pics below show.

Bull centaurs got stuck into grinding combats on the left flank with two units of zombies.


Pic above: the iron daemon dies to some killing blow vampires with magic re rolls to wound.


Pic above: can you count the number of zombies coming in- thanks goodness the games ended before they arrived.

My dice rolling and in particular magic rolling was terrible in this game- the result was I lost as I could not wipe out units and those damn vampires kept getting their wounds back.

Lessons learnt:
Iron daemon is difficult to use and I think the combination with the kdaai destroyer is the best option.
I need to rethink my approach to using the Hobgoblin heros as redirectors- I think I might drop them and for the upcoming end times tournament I will go back to the blunderbusses with magma cannon, death shreiker and a level 2 wizard.
I am going to drop the lore of Hashut for this tourney only and take fire.
I am not quite sold on the bull centaurs yet so will also drop them in favour of the castle war machine heavy list.

Sunday, 14 December 2014

Bull centaur conversion to iron sworn/ infernal guard

This the first of my bull centaur conversions into iron sworn/ infernal guard.

Thanks to my plastic one pose dudes the bull centaurs old school dudes live on.

Really happy how they turned out so there will be more to come.

Thursday, 30 October 2014

Bull centaur and ironsworn conversion

Some more work in progress pics.

The bull centaurs have legs and lower bodies donated from the old one piece plastic chaos dwarf. I am using my Dremel to saw through the bodies to fit and then green stuff for the armour.  I leave the green stuff for about 30 minutes and then rolled over another chaps dwarf to get the pattern of the armour.  Turns out ok but will be hidden as it is only the end of the armour pattern which is seen.

Next up is further work on the ironsworn with a combination of great weapons and hand weapons.
They are a bit difficult to rank up hence I have them on various heights.  The next couple of great weapons will be a little shorter to assist.



Tuesday, 14 October 2014

Work in progress ironswron blood bowl conversion

Finally got around to some conversions of my classic big hat blood bowl dudes.

Weapons are a combination of chaos dwarf and chaos warrior weapons and  what ever else I thought looked cool.  I am particularly pleased with the spiky club which looks brutal.


Monday, 30 June 2014

Wood Elves Army Showcase


Here is the start of what I hope to be a regular series showcasing my completed armies.

First up is the flavour of the month, wood elves.

Unlike a lot of my armies, my wood elves only feature one non GW miniature being the excellent ultra forge tree woman.  I picked this army up on eBay as a whole a few years ago when a new book was not even being talked about and have only had to purchase a few extras along the way.

I remain a huge fan of the metal eternal guard along whom I will need to purchase some shields for under the new wood elves book.  I am keen for some extra way watchers which I will convert using the archer bodies similar to the way-watcher hero which is below.

The army has an autumn theme and was painted using GW paints and then dipped using army painter medium shade.  The eternal guard were deliberately painted darker to reflect their solemn task of protecting the lord of the army.  They came out a little darker than I wanted due to the army painter dip being exposed to too much air which thickened it.  When I have time they will be stripped and repainted along with the wardancer hero and muso who suffered the same fate.

Overall I am extremely happy with the army and the display board I threw together pretty quickly before a tournament a few years back.

I have not used them under the new rules which I hope to remedy over the next few months.



Lord/ hero on great stag
2 spell weavers
Lord/ hero with great weapon
Bsb
Way watcher hero 


6 way watchers


18 wardancers plus hero


31 eternal guard


5 wild riders 


5 glade riders


39 glade guard


4 tree kin




Tree woman 


22 dryads


2 eagles