The time had come for the soon to be regular one day tournament hosted by the Perth Nerd Herd.
My list was 4500 points of the finest curly beards in the 9th Age:
Overlord [460pts]: Army General, Shield
. Special Equipment: Burning Steel, Potion of Swiftness
. . Death Cheater
. . Willow's Ward - Models on Foot only
Prophet [575pts]: Alchemy, Infernal Weapon, Master, Shield, Wizard
. Special Equipment: Alchemist's Alloy, Besheluk's Mechanism - Wizards only, Mask of the Furnace
Vizier [335pts]: Battle Standard Bearer, Infernal Weapon, Shield
. Special Equipment: Banner of Shamut, Potion of Strength - Cannot be taken by Towering Presence, Ring of Desiccation
Citadel Guard with Flintlock Axe [656pts]: Champion, 19x Citadel Guard, Musician, Rending Banner, Shield, Standard Bearer
Citadel Guard With Shield [570pts]: Champion, 24x Citadel Guard With Shield, Flaming Standard, Musician, Standard Bearer
Hobgoblin Wolf Riders [140pts]: Bow (4+), 5x Hobgoblin Wolf Rider, Light Lance
Hobgoblin Wolf Riders [159pts]: Bow (4+), 6x Hobgoblin Wolf Rider, Light Lance, Shield
Immortals [614pts]: Champion, Great Weapon, Icon of the Inferno - Cannot be Taken by Core, 19x Immortal, Musician, Shield, Standard Bearer
Infernal Artillery [145pts]: Volcano Cannon
Titan Mortar [285pts]: Ogre Slave Crew
Kadim Titan [560pts]
++ Total: [4,499pts] ++
Game 1 Daryl’s Dwarven Holds
So round one begins with a grudge match from Daryl and his vanilla dwarves.
Lord of Stone
• Thane: Army General (Ancestral Memory); Rune of Resonance; Holdstone; Shield; Rune of Shielding; Rune of Shielding 290
Lord of Stone
• Thane: Shield; Rune of Lightning; Rune of Lightning; Rune of Returning; Rune of Kinship 225
Lord of Stone
• Thane: Battle Standard Bearer; Shield; Shield Bearers; Runic Standard of Wisdom 300
Anvil of Power 185
35 Clan Warriors: Champion; Musician; Standard Bearer (Legion Standard); Spears & Shields 635
20 Greybeards (Vanguard): Champion; Musician; Standard Bearer; Great Weapons; Throwing Weapons (5+) 625
22 Deep Watch: Champion; Musician; Standard Bearer (Rending Banner) 565
13 Miners: Champion; Musician; Standard Bearer; Paired Weapons; Pistols (4+) 365
Grudge Buster 350
Vengeance Seeker 130
10 Forge Wardens: Musician 215
Steam Copters
• 2 Attack Copters 315
Field Artillery
• Catapult (4+): Rune Crafted 30
4,500 points
The game features a vengeance seeker charge the Titan which killed him and rushed across the board to take out the stone thrower and whip around to help my immortals who were charged by a block o dwarves. The other citadel guard also came to their help with a flank charge.
One the other side the wolf riders chaffed and then died and the Flint lock bros ended being charged in the front and rear.
Dangerous terrain tests from the mortar were effective but it’s luck ran out when charged by the big flyer.
Secondary were one a piece but the combination of combi charges and magic buffs led to a 15 to 5 for me.
Overall, I learnt a lot from this game about the intricacies of multi unit combat and other rules - thanks Daryl.
The surging Titan went well this game but led to his death next game when I thought I could replicate his lone war machine hunting.
Game 2 Christian’s Dread Elves
Christian’s list:
Cult Priest [745pts]: Battle Standard Bearer, Paired Weapons, Shield
. Cult of Nabh
. Divine Altar: Paired Weapons
. Special Equipment: Basalt Infusion, Hero's Heart
Dread Prince [560pts]: Army General, Heavy Armour, Lance, Repeater Handbow (1+), Shield
. Cult of Nabh
. Raptor
. Special Equipment: Midnight Cloak, Transcendence
. . Terrifying Visage
Oracle [480pts]: Cosmology, Light Armour, Wizard Master
. Raptor
. Special Equipment: Wandering Familiar - Dominant
+ Core +
Blades of Nabh [357pts]: 14x Blade of Nabh, Champion, Standard Bearer
. Banner Enchantment: Rending Banner
Blades of Nabh [357pts]: 14x Blade of Nabh, Champion, Standard Bearer
. Banner Enchantment: Rending Banner
Repeater Auxilliaries [548pts]: Champion, Musician, 24x Repeater Auxilliary, Shields, Standard Bearer
. Banner Enchantment: Rending Banner
+ Special +
Dread Knights [613pts]: Champion, 11x Dread Knight, Musician, Standard Bearer
. Banner Enchantment: Banner of Blood
Harpies [135pts]: 5x Harpy
Harpies [135pts]: 5x Harpy
Raptor Chariot [205pts]
Dread Reaper [180pts]
Dread Reaper [180pts]
++ Total: [4,495pts] ++
Ok this was brutal- Titan tried to to the same as game one and took out a bolt thrower and was then slaughtered by a unit of buffed witches without swinging.
Wolf riders on the left held up the super unit of characters and cold one knights, alter and witches but this simply delayed the inevitable as the immortals were charged and slaughtered.
One a side note a big Hail Mary flank charge by a depleted unit of flint locks on the cold ones led to a possible wipe out but of course our short legs could not catch those damn raptor riders.
I was left with the sword and board citadel guard but nothing else.
Result was 17 to 3 against me with Christian taking the secondary.
Game 3 Troy’s Beast Herds
A rather large river led to some poor deployment decisions as I left the flint locks and the artillery on the other side from the rest of my army. The Flint locks and volcano cannon would not survive multiple beast charges including one from those awesome drunk centigors.
The Unstoppable Stampede
Beast Herds (Beast Herds 2.0) [4500pts]
**Characters**
Beast Lord (420pts), Shield, Heavy Armour
Special Items
Dark Rain
Supernatural Dexterity
Talisman of Shielding
Crown of Horns
Beast Chieftain (280pts), Battle Standard Bearer, Beast Axe
Special Items
Fatal Folly
Essence of Mithril
Soothsayer (335pts), Shamanism, Wizard Adept, Light Armour
Special Items
Ancestral Carvings
Magical Heirloom
**Core**
Wildhorn Herd (435pts), Champion (Totem, Bearer), 30 x Wildhorns, Standard Bearer, Musician, Paired Weapons
*Mongrel Herd (350pts), Champion, 30 x Mongrels, Standard Bearer, Musician, Banner Enchantment (Banner of the Wild Herd), Ambush
*Mongrel Raiders (170pts), 15 x Mongrel Raiders, Musician, Ambush and Scout
**Special**
Feral Hounds(80pts), 5 x Feral Hounds
Feral Hounds(80pts), 5 x Feral Hounds
Longhorn Herd (705pts), Champion (Totem Bearer), 30 x Longhorns, Standard Bearer, Musician, Aethor Icon
Centaurs (485pts), Champion (Totem Bearer), 10 x Centaurs, Standard Bearer, Musician, Throwing Weapons, Lances
Raiding Chariots x 3 (330pts)
**Terrors of the Wild**
Cyclops (355pts)
Gortach (475pts)
*Ambush Units
350 + 177 = 527 (11%)
One the other side of the rover I kind of hemmed myself in and the Titan was confused about what to do so ended trying to block three chariots who decided to give him a heap of impact hits.
The big unit of long horns with the characters ended in combat with immortals which was a bit of a stalemate thanks to some of the worst dice rolling ever heard of by me.
Poor movement and deployment was the real winner here as Troy won 15 to my 5 with an easy secondary objective win to him.
Overall was a great day with a new list. Overall I think I need my lord to be more powerful on offence as an all rounder so the onyx core should come back. Wizard was good all day with lots of alchemy buffs and the hereditary spell very useful.
BSB did his job throughout and I think I will keep most of the infantry except the citadel with hws and replace them with some more slaves. The immortals were good all day and I enjoyed using both artillery pieces- the Titan mortar excelled in game 1.
The hobgoblin rides did their job all day as chaff so they can stay.
Alas the Titan proved too tricky for me to use so next game will be my freshly painted Kadim incarnates.
Of course this all depends on the full army book which I hope will be an early holiday present from those fine folks at the 9th Age.
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